Rise Of The Dark One

Week 8: Kaross Tomb (Level 2; Part 2)

(DM note:  Doing these posts from memory.  Let me know if I make a mistake.)


As the group ventured deeper in the crypt, fighting with skeletons and the red tinged skeletons continued.  The adventures made their way through the winding corridors of the crypt.  Finally they found two great oaken doors.  The adventuring group readied themselves for a devastating battle, for which they assumed whatever was causing the rise of these skeletons originates through these doors.  After some quick preparation, they flew open the doors to meet their next challenge. 

In the room they observed several skeletons that were hovering around a red, glowing sphere.  They also witnessed in the far corner of the room a black void.  And from this void another skeleton crossed over into this world.  The group went into action.  They decided that the red sphere must be destroyed for it was responsible in summoning the skeletons. 

Mercy, Keenan, and Darius attempted to charge the sphere while also destroying skeletons that happened to get in the way.  Bron started to shoot the sphere with his bow, but to no avail.  Connell guarded Lupol in case he was injured in the battle.  Bron resulted in going to his shortword when he realized his arrows were having barely any effect.  Bron also tried to use his family's dagger to hack at the sphere but it had no effect.  The group continued to hack at the skeletons and sphere.  Then after several blows the sphere shattered and leaving only one piece of red shard.  Before their eyes the black void collapsed in upon itself and any skeletons left crumpled in a heap.

Keenan picked up the red shard and Lupol asked to see it.  Connell immediately argued that part of the deal was they could keep treasure that they ran across.  Lupol then explained that this red shard was important to study to understand better why this situation occured (Plus it was evidence that the job was done).  Keenan then decided the right thing to do was to give the red shard to Lupol so he could take it directly to Brace Vinehall.

The group decided to leave immediately to report back to the Govenor.  They made their way back through the crypt and back to Sherndale.  They met with Brace and retold the adventure that they had just had.  Mercy was very direct and wanted her payment right away.  Govenor Vinehall obliged and thanked the group for their hard work.  He paid each one their duly amount and also offered to have one of his wizards to identify any items that they wanted.  Bron also requested that his family's dagger be identified as well.  The wizard agreed and took all the items and stated that everything should be identified by the next morning.  The red shard was presented to the Govenor and he directly placed his attention to it with his council.

As the group were going to go their separate ways, Govenor Vinehall offered them another job.  The group decided they would hear this job when they came back for their items.  As the group dispersed, Bron noticed that his family's dagger was back where it was in its sheath.  He showed Connell in amazement.  He then had Connell promise to keep it quiet and then rushed back to see the wizard.


Imsh laid in his cage all morning.  He did notice that the bandits kept a pack of dogs for their protection.  But one dog, which seemed very ragged and small was being beaten around by the bandits.  No doubt the dog wasn't fit for the bandits use.  After some time passed Imsh observed the runt dog staring at him.  As if the dog took a liking to him.  Imsh stared back, as if he was somehow silently communicating with the animal.

Then some bandits came over to where Imsh was. The dog went and hid, afraid of being hurt again.  The bandits then proceeded to taunt Imsh once again.  Heckling, spitting, and even trying to hit the half-orc.  Imsh just stared at the bandits.  Too proud to show any type of weakness or pain.  Eventually the bandits got bored and went back to their daily work.  And as quick as the bandits stopped their abusive treatment and left the makeshift cell area, Imsh noticed that the dog was back and again staring at him.  

Week 7: Kaross Tomb (Level 2; Part 1): Enter Imsh

(DM note:  Doing these posts from memory.  Let me know if I make a mistake.)


As the party decends into the lower level of the crypt, they are met with more skeletons.  But these skeletons were slightly different from the previous ones.  These walking undead had a red tinge to their bones and were much more heavily armored.  Consequently, these skeletons were much more harder to destroy.  The first couple batches that they had to destroy gave them a run for their money.  The group especially Mercy and Keenan took heavy damage from them.  Since they were the front line, they took the brunt of their attacks. 

The adventurers were making their way room to room and Connell was disarming traps when another attack took place.  During the attack, Mercy noticed that Bron has been staying out of most of the fights.  Mercy getting frustrated by this started to argue with Bron.  During the climax of the argument, Mercy stated to Bron, "Your a coward".  Bron, being extremely sensitive, took issue with that statement and then proceeded to shoot Mercy with an arrow.  This enraged Mercy (as with anyone) and took to arms.  She unsheathed her glaive and counterattacked.  Bron took a hit and then backed up and fired again.  Mercy pursued and kept fighting back.  After a moment or two of fighting, Bron decided to try to talk his way out of the situation.  Mercy ceased her offensive and listened to what Bron had to say.  Mercy successfully intimidated Bron and made sure that he knew that if he tried something like that again he would be killed.

During this small inter-party riff, Keenan had the attiude of either kill him and move on and/or stop fighting and move on.  Darius and Connell looked at each other with concern, wondering what they got themselves into with this party.  Lupol, the silent priest medic, thought that he won't have enough healing if the party members keep fighting each other.  After the fight was resolved, the adventures moved on and continued their trek through the crypt.


The wagon's wheels creaked for the lack of oil.  Laughter is heard from the bandit's as they made their way into their secret hideout.  They know they found a grand prize while out securing yet another merchant's goods.  Part singing and part joking, they parked the wagon in the primary meeting area.  One of the bandit's ran to get their leader, Kralle.  The others started to unload a medium sized chest filled with gems and trinkets that they had forceably took from a small merchant caravan.  A couple of other bandits came over to view the contents of the cart without the chest.  A large form was bound, gagged, and covered with a burlap covering.

Kralle arrived moments later in anticipation to see what the runner was babbling about.  He scanned the cart, looked around at the newly arrived bandits and said, "So what is it?"

One of the bandits, named Jenren, took the cover and whipped it off as a carnival magician would performing a trick.  "Voila", said Jenren.

Kralle stared for moment at the helpless, unconscious creature and responded, "What need do I have for this thing?  From the look of him, he dosen't seem like he's worth alot.  I mean, he dosen't seem as though he's from a rich family wearing scraps like that".

Jenren put his head down in disgust.  He was so excited to show his leader this half-orc, but now seeing his reaction, there would be no promotion for him.  "But I thought you'd be happy that we have him.  I thought you care to have…a slave of sorts".

Kralle shook his head a bit and responded, "Well I could care less.  If you guys want him to mess with, then keep him.  Just make sure he stays away from my gold".

A couple of bandit's nodded in agreement and Elasho said quickly, "Thanks boss, he'd be good for target practice".  He started to snicker when saying that.

"Whatever, don't interupt me again for something this stupid.  Now let me go back to my meeting.  And make sure he don't get away or it'll be your hides", and with saying that, Kralle stormed off back to his private section of the hideout.

A couple of bandits smiled again and then they brought the half-orc to another cart with a makeshift cage on top.  "Welcome to your new home slave", said Devon.  The bandit who was responsible in knocking out the half-orc.  Not caring that he could not hear him.

The next morning Imsh, the half-orc, awoke in a panic.  Not knowing where he was or how he got here.  he looked around and saw a couple of people laying around and a firepit that was just smoldering a bit.  He moved fast and got to the bars of his cage and yanked.  The bars held firmly.  He sat down finally realizing how much his head hurt.  With his hands still bound, he tried to rub the pain away from his temple.  he could feel a nice sized gash there and it had already scabbed up.  He ran his fingers over to estimate the size of the wound.  Then he put his hands down and closed his eyes thinking, "I've got to get out of here".

With Imsh in quiet pondering, Devon walked up to the cage.  Imsh with his attuned hearing heard someone was coming and readied himself for a possible escape if given the chance.  A loud pound rang into his pointed ears to the point that his head felt like it was going to explode.  Imsh grinded his teeth, he would not let out a howl of pain.  "Wake up beast", screamed Devon.

Imsh opened his eyes and stared at his captor.  He snarled just a bit.  He saw a bandit standing there with a metal pole.  No doubt that is what he used that made his brain hurt.  Imsh just continued to stare at the man.

"What, not going to talk animal?", queried Devon.  "Well let me tell you how much your fucked beast.  You see, your in my home now and you can't get out.  Try to steal from us when we're sleeping.  Now your going to be our toy slave."

Imsh continued to stare with hatred.  He envisioned rending this man from throat to groin.  Then as quickly as he saw it coming, the metal pole shot into the cage and hit Imsh squarely in the head.  Knowing that he more than likely could have avoided a blow like that, but as of now, he was not reacting like he normally would considering the wounds he already has suffered.  Imsh then fell backwards a bit and then he felt some spittle hit him in his face.  He reopened his eyes and reset himself.  He continued to stare at his provoker.  Refusing to let out an ounce of pain or speech.

"Filthy beast", Devon said with pride as he held the metal pole at his side.  "Oh we are going to have fun with you".  With that he chuckled and walked back to the smoldering firepit with his compatriots who all started to stir.

Imsh just continued to stare.  Then when he observed Devon sitting down, Imsh grinned just a bit showing the tips of his fangs.

Week 6: Kaross Tomb (Level 1; Part 2)

(DM note:  Doing these posts from memory.  Let me know if I make a mistake.) 


As the group continued in their quest through the dimly lit labyrinth, they encountered more rooms with random battles with skeletons.  Their progress being slightly impeded with the presence of traps in the rooms, they did move methodically through the tomb.  Through their small battles with the undead wretches, they did take their bumps and bruises.  Lupol healing them as needed and Connell being instrumental and mostly successful in disabling the traps.  In the battles, Mercy proved to be the most successful.  Being extremely brutal and fatal to her opposers.

One notable room was a rather large room with 2 rows of 4 statues each.  They also found 3 dead bodies in the room with some gear.  Most likely, the bodies were the remains of a previous excursion into the crypt.  Each of the statues depicted 2 different persons; a man and  child in various poses.  Each of the statues had a small placard with small sayings.  The sayings were as followed:

Statue A:  Child listening as through a door:  "Hear My Pain".

Statue B:  Man looking down with a smile:  "Listen To Murder".

Statue C:  Child holding his nose:  "Smell The Rot".

Statue D:  Man reaching up into the sky:  "Scent Of Death".

Statue E:  Child crying while sitting:  "Push My Form".

Statue F:  Man with leg up as about to kick something or someone:  "Feel My Words".

Statue G:  Child staring as if staring at death itself:  "See My Torture".

Statue H:  Man standing proudly with hands on hips:  "Vision Of My Father".

As the inspection of the statues commenced, Keenan read each of the placards aloud and in order.  This resulted in Keenan going into a trance-like state.  The other members quickly turned their attention to Keenan who is standing there and looking a nothing.  

Keenan had a vision in which he witnessed a father taking his child into the crypt.  The father beat, tortured, and practically mutiliated the child.  Eventually killing him and burying him in the crypt.  The ghostly apparition then looked at Keenan and put up the "hush" signal and disappeared.  Then he saw the boy rise from the grave and silently pleaded with Keenan to help.

As quickly as Keenan went into the trance-like state he was out of it.  He told the others what he saw.  Shaken off the results of the ordeal the group continued to inspect the statues.  Bron then touched the placard of statue F and the placard moved into the statue itself.  The he went to statue E and pushed on the statue.  This statue moved and found a small place with a chest.  They then opened the chest to find a large amount of loot.  

The group then moved on room to room.  Finally reaching stairs leading downward.  As they readied themselves, they started to descend to the next level.      

Week 5: Kaross Tomb (Level 1; Part 1)

(DM note:  Doing these posts from memory and notes.  Let me know if I make a mistake.) 


As the newly formed group enter the crypt, they encountered several rooms.  Each of the rooms were either empty, had a couple of skeletons, and/or some chests.  The whole crypt had an eerie dim light and the actual source was unknown.  There were also some small traps spread throughout the tomb.  Some of the traps were just in the rooms and some of the traps were on the chests.

Mercy did a large amount of damage to these skeletons.  She primarily used a heavy mace in dealing with the skeletons.  Savagely destroying them.

Keenan also chopped through the skeletons with a variety of weapons at his disposal.  Mostly using a heavy mace as well, he bashed the skeletons to bits in keeping up with Mercy.

Bron started to use his bow on the skeletons.  he quickly realized that his arrows were barely hurting the skeletons.  So he smartly put away the bow and unsheathed his short sword.  Again, not really damaging the skeletons, he then decided to hang behind the party and hope he was not needed.

Darius used his fists in dealing with the skeletons.  Knowing that his rapier would barely hurt them, he wisely chose to go in unarmed.  He proved to be very competent in destroying the skeletons.

Connell, not being versed in melee fighting, chose to hang back and away from the fighting.  He would rather use his wits and magic against foes, and since these mindless creatures were…well….mindless he wisely stayed away from the actual fighting.  He also concentrated on disposing of traps throughout the tomb.

The group headed by Mercy and Keenan while be being backed up with Darius, swiftly went from room to room.  Encountering random skeletons in rooms and hallways.  A notable exchange was between Darius and Mercy.  In which Mercy shoved by Darius to destroy a skeleton.  In which case, Mercy told Darius to essentially "pick it up or get out of the way".  Darius, who was dealing with the skeletons his own way disliked that but the group contined on throughout the crypt.

Week 4: Welcome To Sherndale

(DM note:  Doing these posts from memory and notes.  Let me know if I make a mistake.)


After Mercy and Keenan find out where the Vinehall manor is, they double time it over there.  Mercy showing a large amount of enthusiasm in acquiring work and quite possibly dumping off Keenan.  As they stroll through the small streets of Sherndale, they come across a large ornately designed building with a sign stating "Vinehall Manor".  They approach the guards and Mercy demands to see the govenor.  The guards lead the two to a larger room with 3 more guards and 3 other people.  One in particular looks to be in charge.  They introduce themselves to Brace and Brace does likewise.  It seems as though Brace was already explaining what the job was to the other two people.


Darius and Connell finally make it to Sherndale.  As they enter the small town they decide to stop off at a local tavern to get a quick drink and too find out directions where they can find Govenor Vinehall.  They stop off at the tavern a sit a table and order a couple of drinks to satisfy their thirst.  Darius walks up to the bar and asks the barkeep where they can find Vinehall Manor.  He gets the directions and heads back to the table where he left Connell.  From the time that Draius left and when he returned, Connell has already started a small gambling game using his sleight-of-hand skills.  He has already acquired 5 gold form the game.  darius sighs and tells Connell that they have to go.  Reluctantly, Connell agrees and packs up his winnings.  (Connell knowing that if he had some more time he would be able to earn a small fortune from these Sherndale commoners).  They then go out and find Vinehall Manor.  Two guards then escort them to see the Govenor.  After a small and informal introduction, Brace Vinehall starts to explain what the job is for.  And as Connell has finished haggling over the paying price, two other rough looking people are brought into the chamber by the guards.  Quick introductions are made and Darius and Connell head out of the chamber to find a room until the next morning when they will start their adventure.


Bron, travelling quickly and mostly at night, finally makes it to Sherndale.  As he enters the town, he has an overwhelming feeling of sadness as he thinks about Stovie and his current predicament.  He then blocks it out and concentrates on his current endeavor.  "To find Govenor Brace Vinehall for a job to make some cash."  he amkes his way through the twon asking for directions on where he can find the Govenor.  He finally comes across his manor and asks the guard that he is here for the hiring.  He is then led through the manor to the main chamber where Brace is finishing up talks with a man and a woman.  Both looking very rough and seedy.  The two go on their way and Bron then introduces himself to the Govenor and is then explained what the job is for.  He is also told that there will be four others to accompany him and they will meet at the manor in the morning.  Bron agrees to the terms and looks for a room for the night.


"The Job": "Skeletons have been randomly emerging, believed from the tomb, and haphazardly attacking the local Sherndale outlying farms.  The skeletons have been attacking the farmers and even their livestock.  The adventureres have been hired to either eradicate the skeletons or to find their source and then report back to Govenor Vinehall".


The next morning all five of the adventurers that were hired:  Mercy, Keenan, Connell, Darius, and Bron meet up in fron of Vinehall Manor.  They are also greated with Brace another man.  His name is Lupol.  And he is one of the priests for Brace.  He is going to accompany the group as a witness to the job at hand as well as medic in case the group gets in some serious danger.  Introductions were all met and off they went to the tomb.  As they approached the tomb they do see 2 skeletons milling about and walking aimlessly.  The group quickly destroys the skeletons.  Mercy doing most of the rekilling of the undead pests.  As they approach the front doorway of the tomb they notice the name on it on top of the doorway.  The name of the tomb was "Kaross Tomb".  Then the group readies themselves and enter the dimly lit dungeon…

Week 3: Trying To Get There

(DM note:  Doing these posts from memory and notes.  Let me know if I make a mistake.)


Mercy then leaves Cael (all the while reveling in its demise with its occupants) and after about a day of travel reaches the Crossroads.  Being such a busy intersection between Silverton and The Dark Lands, there a loads of travelers moving back and forth.  She then sees some guards there.  She asks for directions and then the guards start to harass her with going to Silverton.  Being fed up, she calmly tells them where she is going.  She also notices the man (Keenan) from the jail walking in her direction.  Shrugging, she continues on and reaches the Blackrose Keep.  Deciding that the Keep would probably have guards in it, she continues on down the road towards the docks.  She manages to pay for her travel in the small fishing vessel that was heading towards Silverton.  She also finds out that the ship will be passing Sherndale.


Keenan, who is following Mercy, also buys travel on the fishing boat.  He also follows mercy, before they leave, to the local pub.  It is there when Mercy finally confronts Keenan and questions him why he is following her.  Keenan then tells her that she is going to lead him to "Serasina" and he is going to kill her.  (DM note:  This is something John should not have said and he will have some serious problems because of it…Muhahahahaha).   Mercy really has no problem with this and tells him to not get in her way. They then board the ship together and sail off to Sherndale.  They reach Sherndale and then Mercy and her "shadow" as she calls him, ask a local peasent where to find the one in charge.  This very comical exchange ended with Mercy being very frustrated at the peasent.  In the end she finds out that she needs to see Govenor Brace Vinehall is the man who is hiring people for some local problems.  They get their directions and head to his manor. 


After a few minutes of silence, Bron who is slightly worried about his friend, opens the door to Lingston's office.  Scanning the room, he does not see Lingston but sees Stovie on the floor bleeding.  Bron quickly comes to his aid and notices a dagger sticking out of Stovie's chest.  Bron quickly tries to move him to the healer and Stovie grabs his hand and mutters, "Lingston".  With Stovie being unconscious and Bron not being the strongest person the world decides to now drag Stoive to the healer.  As he is getting closer to the door, four blue cloaked armored guards burst in.  Bron quickly pleads for their help.  The guards ignore his pleas and asks for him to turn around.  Bron hears one of the guards say, "He fits the description", and they repeat the order.  Bron then unwisely threatens the guards and they all brandish their weapons and repeat the order again.  Bron finally concedes after trying to recommend a healer.  The guards carry out Stovie and arrest Bron.

After sitting in jail for a few hours, two guards and Lingston enter his cell area.  Bron sits up and Lingston confirms that Bron is the one that stabbed Stovie.  This enraged Bron and he starts to argue and threaten Lingston in front of the guards.  The guards try to calm Bron and Lingston also comments how angry Bron is.  Bron then makes a special promise to Lingston.  Linsgton just smiles and leaves.  As he is walking out he turns and says in an evil way, "Gonna be a cold night", then he leaves.  Bron lays back down and tries to fall asleep.  After a few hours he hears someone calling his name.  As Bron looks up he sees and old friend turned guard named Lukas.  Bron being relived that his friend is there is trying to explain what happened.  Lukas easily knows that Bron did not do this and tells him that Lingston and the Captain of the guard are working together.  Lukas tells Bron that he has a friend in Sherndale that could help him get back on his feet and its far away enough until things calm down.  He also assures him that he will look over Stovie for him.  Lukas then releases him and Bron slips out into the night towards Sherndale.  (DM note:  The whole conversation between these two is not fully complete.  It will be done between me and mike at a future date.)


Darius Feroz, while doing his daily workout at his monastery, is approached by his teacher Brother Hepthus.  He takes Darius aside and starts to tell him that he has to make his way in the world.  Darius understands this and agrees with his teacher.  Hepthus then brings out this medallion, hands praying with 2 swords crossed like an x, and says that he must never show this medallion to anyone.  And one day he will learn about it.  Darius questioons about it but Hepthus just reiterates that he will learn it on his own.  After a few more moments of saying their goodbyes, Darius gathers his belongings and his teacher give him a hug and whispers in his ear, "Protect the medallion".  As Darius is about to leave, he notices true sadness in the eyes of his teacher.  He then turns and starts to go back to his hometown.  He is also excited in seeing his best friend Connell Shaughnessy back home.


Connell Shaughnessy lounges out by the lake under a tree daydreaming of any current conquests that he will be partaking in.  Recently he was kicked out of his grandmother's house.  He was given some gold and sent on his way.  After buying some gear he goes through some things he should be doing with his life.  He is approached by Froedrich from town, who happens to be a bully and one that isn't the shapest knife in the drawer.  He confronts Connell about him eaving and decides to try to rob him of his money.  Connell starts to explain that he has no money but he has no time for it.  In a silent panic Connell is surveying possible plans to get himself out of this mess.  Then cleverly, Connell is able to cast a sleep spell on Froedrich and succeeded.  Connell then wisely heads back to town before he wakes up.  As he gets to town he notices someone quite familar walking down the road into the town.  Its his long time friend Darius Feroz.

As quickly as Connell saw Darius he is upon him with great excitement.  It had been several years since the two have seen each other.  After a few minutes of Connell jumping around and Darius calmly sayig hi, they both head back to their folks homes.  Darius spends some time with his family as does Connell with Darius' family as well.  After a short stay of a day or two, Darius tells Connell that he wants to travel a bit and see some of the world. Connell agrees and is quite willing to go with Darius, since living in a small town has achieved high boring status.  Darius, while talking to one of his cousins, find sout that the Govenor of Sherndale is looking to hire some men to eradicate some local problems.  With this information the two decide to head there by the end of the week.  Now they would get to see some of the world have a little adventure as well. 

As they travel towards Sherndale they are confronted by a couple of bandits.  After refusing to pay the toll, a small fight ensues.  (DM note:  I actually made the bandits too strong for two first level characters.  So I did wind up altering the fight and opponents.  My apologies to Connell since he was killed in this unfair match).  As the fight was progressing, Connell was knocked unconscious but Darius was able to fend off the Bandits.  After caring and healing Connell, they both continue and finally reach the outskirts of Sherndale. 

Week 2: Rolling Along

(DM Note:  Doing these posts from memory and notes.  Let me know if I make a mistake.)


As Mercy lays in Jail, she witnesses Deathknights dragging another man (Keenan) into the cell next to hers.  Mercy being half-asleep really does not care about the new prisoner as much and yells at the guards to keep it down.  She eventually wakes up for the morning, and notices the Keenan is stirring.  The man eventually comes to his senses and Mercy basically ignores him.  Eventually Keenan acknowledges Mercy and a few pleasentries are exchanged.  Keenan does ask Mercy if she noticed how he was brought in and mercy responded with a simple "I don't know".  The guards come back and release Mercy from her cell.  Her possessions are returned to her as well as 10 g.p.  Mercy decided to head out of town right away, even giving herself a pep talk to, "Keep her big mouth shut".  As she is walking out of town, she runs into the same guards who arrested her the night before.  Mercy tries to ignore them and walk past, but they notice her and start to harass her again.  Mercy successfully ignores them and starts to make her way out of the city.  As she is leaving though, the guards call out to her and hope that she will respond but she dosen't.


Keenan, the new prisoner that was brought in while Mercy was incarcerated, woke up to a woman in the cell next to his.  (Note:  For the interaction between Mercy and Keenan in the jail; see above post).  Keenan gets released a few hours after Mercy does. His gear is returned to him and he notices he is short by 10 g.p.  After quick questioning without any quick answers, he leaves the jailhouse and is messaged by the "Powers That Be".  He makes his meeting and they infer that for Serasina is to be killed, a woman named Mercy will lead him to her.  He is also told that Mercy is the woman that was in the adjoining cell.  Keenan wastes no time and leaves to search her out.  He manages to see her leaving town and being taunted by some Deathknights.  He then decides to follow her as she is leaving.


After turning the caravan around, Bron leads them back to Collingston.  They need to regroup and report the incident to Lingston (The boss of their merchant company.)  They also need to heal Stovie who was badly injured in the attack. (You know, shattered collarbone and all).  As Lingston sees the approaching caravan, he is enraged.  Most likely because they had to go to Mathod and they are not doing that.  Lingston starts yelling at the men as they are getting closer.  Bron steps up and starts to explain why they are back.  Lingston has no time nor patience to hear excuses.  Lingston and Bron start to argue with each other especially when Bron indicates that the bandits may have been tipped off.  Lingston then implies that maybe Bron had something to do with the tip off.  Bron, outraged, yells back in his defense.  After a few more moments of arguing, Lingston orders Bron to get Stovie fixed up and he wants to see them both in his office in a few hours.  They do this, and when it is time they both head over to Lingston's office.  When they get there, Lingston asks to see Stovie first in his office.  Bron waits outside.  After a few minutes, Bron hears some yelling between the two and then some comotion.  Then silence…

Week 1: Let's Get It Started

(DM note:  Doing some of these posts from memory.  If players see something is not quite right, let me know and I will fix it.  Also, since not all the players were present or having their char. created, I'm combining the first couple nights into week 1).


Mercy is being plagued by dreams with a whisper of "Serasina".  The innkeeper hearing her screaming decides to bring in some Deathknights and shakes her down some extra money for himself.  She is living a hard life in the city of Cael and is looking for more work.    She goes to her contact to see if there is any.  He tells her that Governor Brace Vinehall from Sherndale is looking to hire people.  She accepts and decides to go.  Even though Sherndale is far west and past the crossroads.  As she tries to leave the city, she is harrassed by the city guard which are Deathknights.  These Deathknights also shake her down for some pocket cash themselves.  She is unresponsive to them and they decide to arrest her.  Mercy also secretly wishes that Cael should burn to the ground and wishes her tormentors (Innkeeper and Death Knights) would burn and suffer as well.  They charge her with disorderly conduct and put her in the stockade for the night.  She is also robbed of her money when she is locked up.


Keenan, also from Cael, is an aspiring assassin.  Looking to work for the highest bidder.  While in a tavern, he notices a cloaked man staring in his direction. He confronts the man.  The strange man tells him to meet him and his employers in an alley at a specific time.  Keenan accepts.  He meets up with a group of three, one of which was the man from the tavern.  They take him through one of the alley doors into a dark room.  There they ask for him to pledge his servitude.  Keenan rejects the offer while the group reconsiders their offer of loyalty.  They also told him of his first charge was to kill a woman named Serasina.  Then they also state that a woman named Mercy will lead him to her.  Keenan then blacks out.


Bron is working for a local trade route company.  Their latest job is a 2 week jaunt form Collingston to Mathod. But before he goes, he decides to visit his family.  After a small reunion, Bron relates to his father that he had to take someones life.  Bron's father consoles him and lets him know that life is filled with hard choices.  Then he gives him a dagger.  This dagger has been in his family for generations.  It is old, gaudy, rusted, and unwieldy.  It is only known to be able to destroy the  most evil.  His father laughs and then says he cant seem to get rid of it.  Bron goes back to his band and prepares for the next trip.  Strangely, their captain feels the need to skip this job.  Bron is put in charge with his best friend Stovie.  Along with them, 5 other guards are assigned to the caravan that consists of 3 wagons.  About close to halfway through the trip, they are attacked by bandits.  The guards converge to where Bron is sitting driving the lead wagon.  As Bron is picking at them with his arrows, he is fired upon as well.  The arrows fired on him miss and land right in front of him on the wagon.  Stovie is in melee and gets hit hard with an axe and his clavicle is shattered.  Eventually all the bandits are killed except for two that get away vowing revenge.  The damages to the guards were minimal with one dead and Stovie wounded badly.  They make the decision to turn the caravan around and go back to Collingston.   

Why I am doing this.

Well, I started my original adventure post without any type of introduction.  Since everyone else is doing it, so will I.  Basically, I'm caving in to pressure.  So, my reason so starting a campaign is simple.  I had a whole bunch of ideas in my head for some time, and then I started writing them down.  Besides, Mike was doing one and I thought, "if Mike can do it so can I".  I had 1 campaign, I believe, and it was short lived.  I really wasn't prepared, so for my current one, I really wanted to do a good job.  I also wanted to, in my way, give back to the players.  You see, they have been running campaigns and I have had alot of fun with them.  This way, I can show them some fun as well.  My greatest hope in doing this is for my friends (which happen to be some of my best;  but don't worry I'll give a shout out to another best friend, Victor, who is not in the group and is out in Cali.).  It does not matter to me if I mess up, make mistakes, etc., it matters that we all had a good time with it.

Now, since everyone else is rating people, I'm gonna do the same.  Now I am going to be brutually honest with everyone, and if your offended, sucks to be you.  So, here we go:

A.J.:  I met A.J. through Nick.  I joined his group when I was 17.  I also briefly worked with him as well at a retail place.  A.J. is def. a decent person.  But to be honest, when we first started playing, he did get on my nerves.  He was on my case constantly.  I actually think I took a break from roleplaying because of him.  But that was a long time ago.  I think maybe we had a total of one or two arguments.  And we are talking like 15 years of knowing him.  I would also say, within the last year, we have gotten really close.  I would say overall, A.J. is one of my top five best friends.  He's def. unselfish, funny, and great to talk too.  Although if he has been drinking, it's hard to get a word in edgewise.  He dosent like talking over the phone and would rather you come over instead.  His door is always open.  He's really good at the rules and character building.  He knows what he wants to do and does it with his characters.  At times his characters will get slightly quiet about certain things.

John:  John was a member of A.J.'s group.  When we met, he really didn't talk to me much.  Then as we got to know each other we became better friends.  John and I for like 2 years when on an interstate gentlemen's club tour.  It was crazy.  He took me to places I never knew existed.  It was a whole lotta fun.  Although we did have 1 major argument.  Aside from a whole lotta small ones.  Things are fine now.  But I do have to say, at times, John will come down on me harder than anyone else.  Im convinced that its tough love.  But its apparent we are true friends since we always remain friends after each and every fight or argument we have had.  John's likes tough characters who will just bash people apart.  He also seems to be partial to somewhat pyschotic characters (even a small penchant for arsonists).

Mike:  Mike Mike Mike, what can I say.  Another one that was part of A.J.'s group.  Mike and I have a very interesting friendship. We will make fun of each other constantly, we'll get mad at each other constantly, we'll even call each other names.  But we also can count on each other whenever it is needed.  I could call Mike, and talk lengthily about character concepts and creations.  One thing I like to do is laugh when he misses.  He hates that.  But I will also cheer when he hits.  He likes that.  He will praise me when I do some good roleplaying but he will get real p'od when I make fun of his characters.  I like to make fun of Mike…alot, only because he's a great guy and a really good friend.  And I know he can take it.  Cause he will give it right back…even though his aren't usually as good as mine (i.e. Monkey god).  But he will get the best of me sometimes.  He loves to roleplay.  Every action, every word, everything about it.  I commend him for that.  No meta-gaming for him.  He like characters to have some goofy thing about them.  He also like powerful items or magical weapon.  But he does play his characters to the hilt.

Becca:  Becca is A.J.'s wife.  And the latest comer to the group.  She is very smart, caring, and very helpful.  I have always gotten along with her.   I don't think we ever had one disagreement.  I think she has fit in very nicely iin our group.  And its very nice to have a female with her perspective there.  She isn't one to know the all rules (which is fine).  Its funny cause she's married to the one who knows all the rules.  Her characters are very easy going and likable.  She knows what she wants her characters to be and does that.  And she does write the best notes ever.  She also had one of the most caring characters ever (Vande-everyone should know why).

Nick:  Nick is my oldest friend.  We are looking at close to twenty years.  We first started roleplaying together.  We learned together.  We have always shared simliar interests (with exception to Anime).  Since we have known each other for so long, we can always be brutually honest with each other.  And like any really long term friendship, we have had our ups and downs.  Good times and bad.  I've seen him at his worst times and his best.  I've always been there for him and he's always been there for me.  We've done a road trip (Boston-totally rocked and recorded "Parmagiannaaaaaa".)  At times it feels like he snubs me at times, but I prob do the same.  He is a friend for life.  Regardless if we fight or dont.  It's almost like he's a brother to me.  He loves to roleplay too.  And he will roleplay to the tee.  Although I have caught him meta-gaming once or twice but its ok, who dosent?  Just about all times, like Mike, he goes all out.  I def. respect him for that.

Giorgo:  Of everyone, I probably know Giorgo the best.  And even I dont know everything about him.  Hee hee.  Giorgo is def. one of my best friends.  He is such a great guy.  Although he dosent always laugh at my jokes, he will laugh at some of my antics.  His family is great, like a second family to me.  Although I could go without his Dad hitting me (haha).  Giorgo takes everything in stride.  And if I ever get the better of him, he'll just hit me or come back with a very viscious remark.  He's a quiet player, but he'll always have something to say when you least expect it.  His characters have a specified path he follows.  And he won't just do something to help you out.  As long as you give him a reason, he'll have his character do what you want.

I'll even rate myself while being honest:

Chris:  Im the best looking, funniest, and most creative one there is with the group.  Haha j/k.  I like to do what I want.  I can be a pain in a$$ sometimes, but overall I'm a pretty good guy.  I don't take kindly of being told what to do.  In fact, I'll even do the opposite.  I also don't like being singled out.  For example, if everyone is doing the same thing, but i'm the one who gets yelled at or punished….I dislike that.  If I'm doing something wrong, then correct me.  If everyone is doing the same thing wrong, then correct everyone, not just me.  One thing I will pride myself is, no matter what, I will always be there for my friends with the best of my ability.  No matter if we are fighting or not.  I will always be willing to listen and help.  Now, for my characters, I'm more interested in an interesting build or concept.  Sometimes they don't come out the way I wanted them too but I always try.  It dosen't matter if I'm the most powerful, as long as I'm doing what I want to be able to do.  One thing is bad is, if something happens to my character that I don't like, I may lose interest in them.  And that is something I'm trying to fix.

Well that's my take on everyone.  Bottom line is that they are some of my best friends and I love them all dearly.


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